21: Create basic map of towns/villages
Next I create a basic layout of the towns that I've created in previous steps.
For Jo'sRun, I needed a simple frontier town (population of 109) that had a simplistic walled fortification. This could be used as either a base camp, or jump off location to other areas in the region. For this layout, I used RPG CityMap Generator and after adjusting all the settings, it produced a solid layout I envisioned on the 2nd try. I dropped in the 3 main shops in town, and called it complete.
Herein is the finished city sheet:
22: Devise basic monster backgrounds for regions
Next I developed a group of monsters for each region of the original map. Some have just a very basic framework, while others have complete stats and background.
For the Corvis Swamp region, I created the following information:
Next I create a basic layout of the towns that I've created in previous steps.
For Jo'sRun, I needed a simple frontier town (population of 109) that had a simplistic walled fortification. This could be used as either a base camp, or jump off location to other areas in the region. For this layout, I used RPG CityMap Generator and after adjusting all the settings, it produced a solid layout I envisioned on the 2nd try. I dropped in the 3 main shops in town, and called it complete.
Herein is the finished city sheet:
22: Devise basic monster backgrounds for regions
Next I developed a group of monsters for each region of the original map. Some have just a very basic framework, while others have complete stats and background.
For the Corvis Swamp region, I created the following information:
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